Docs  /  Faction Ideologies

Faction Ideologies

Server RP / simulation constitutions for Factions. Not real-world political endorsement.
Hate-based kits are omitted. Claim/war gates are policy only — territory is never auto-mutated.

Kits (default catalog)

Kit Power Economy War
warlord centralized mixed expansionist
constitutional_monarchy mixed mixed defensive
member_republic distributed mixed defensive
merchant_guild oligarchy market peaceful
federalist mixed mixed defensive (federal)
stratocracy centralized mixed expansionist
technocracy oligarchy mixed defensive
communal distributed communal peaceful
libertarian distributed market peaceful
city_state mixed market defensive
eco_steward distributed mixed peaceful
hive centralized communal defensive (AI-friendly)

Commands

/ai ideology status
/ai ideology list
/ai ideology get faction:Nova
/ai ideology set faction:Nova kit:merchant_guild apply
/ai ideology clear faction:Nova apply
/ai ideology player Steve
/ai ideology can_claim player:Steve
/ai ideology can_war player:Steve
minecraft ideology list
minecraft ideology set faction:Nova kit:federalist apply
minecraft ideology player Steve

Observations

When Factions + ideology are active:

fac_ideology, fac_gov_type, fac_ideology_title
fac_power_axis, fac_economy_axis, fac_war_axis
fac_tax_pct, fac_federal_member, fac_election_days
fac_can_claim_policy, fac_can_war_policy
fac_market_stance, fac_jobs_focus, fac_ministries
fac_raid_ai_allowed   # always false in stock kits for AI raids

Config

  • plugins/.../faction_ideologies.yml — kits + optional static assignments
  • faction_ideology_state.yml — runtime assignments

Safety

  • No auto-claim / unclaim / raid
  • raid-ai-allowed: false on all stock kits
  • Federalist kits mark federal-member: true for congress integration
  • Assignments require apply

Files

  • FactionIdeologyService.java
  • faction_ideologies.yml
Generated from the project markdown docs on 2026-07-24. This is a static, self-contained site.