Docs / Domain LLM bridge (MathNN + Gaming RL)
Domain LLM bridge (MathNN + Gaming RL)
Slow-path LLM helpers around MathNN and Gaming RL. Not used as the per-tick policy. Kernels, A*, and MathNN remain ground truth.
MathNN
llm math route how do I use Stokes theorem
llm math curriculum math_algebra 8
llm math distill math_algebra factoring quadratic 48
llm math explain math_algebra 0.2 1.5
- route — keyword + LLM map utterance →
math_*domain - curriculum — JSONL problems under
data/mathnn_curriculum_*.jsonl - distill — LLM action hints → supervised MathNN warm-start on smoke env
- explain — narrate training metrics
Gaming RL
llm gaming coach deaths=3 kd=0.8 objective=B
llm gaming callout low ammo mid rotate
llm gaming scenario fps 5
Lua
ai_llm_math_route("eigenvalues of a matrix")
ai_llm_gaming_callout("enemy on A site")
Design rule
LLM shapes inputs/outputs of the RL loop (curriculum, coach, routing).
MathNN / Gaming RL act in the closed loop.
Generated from the project markdown docs on 2026-07-24. This is a static, self-contained site.