_AugmentedIntelligence System Map
High-level operator/developer map for _AugmentedIntelligence v11 (typed
commands). Not a replacement for source code — first place to look when deciding
what to run, configure, train, or extend.
Evolution / history: ProgramEvolution.md · RL hub: ReinforcementLearning.md
Core Runtime
SpeechCommands.cpp/AugmentedActions*route typed and spoken commands.DeveloperExtensibility.cppregisters discoverable command patterns.Settings.*,SettingsMySQL.*store local and MySQL settings.Sockets.*,Networking*,WebServer.*, remote command modules provide local/network control.
Common checks:
settings show
socket status
developer commands
Agents And Autonomy
AgentRuntime.*— native, Lua-backed, and spreadsheet simple agents.RSIAgent.*+lua_scripts/RSI-*.lua— recursive self-improvement loops.HumanAgent.*,DesktopSupportAgent.*,CyberneticAgent.*,WindowsServerAgentFleet.*, Application Support agents.Executive Functions.*— multi-step plans (plan …/executive …) used by RSI and Minecraft RL for high-level setup (not frame motor control).
docs/AGENT_ORCHESTRATION.md
docs/SimpleAgents.md
RSI + executive:
rsi agent goal <text>
rsi agent plan status|detail|sync|next
rsi agent on profile StrategicOnly dry run
Reinforcement Learning
Start here: ReinforcementLearning.md
Substrate
| Module | Role |
|---|---|
RLCore, RLAlgorithms, RLExplore |
Transitions, algorithms, exploration/shields |
RLFeatures |
Top-level rl … dispatch (curriculum, real, net, cartpole, life) |
RLCurriculumOrchestrator |
Domain catalog + synthetic smoke |
RLDeployment, RLReal, RLRealEnvs |
Real-world stages and gates |
RLDistributed |
Remote/deep training hooks |
In-process neural (MathNN)
| Module | Role |
|---|---|
MathNN, MathNNLayers, MathNNFeatures |
Dense nets, layers, nn commands |
RLNeural |
DQN, dueling, A2C, bandit, hierarchical, multi-head, reward/world models |
RLAgentNet |
Per-agent registry: enable/mode/save/load/q/loss/feedback |
MathNNAgentBridge, MathNNIntegration |
Agent profiles + vision/speech features |
LifeRL |
Advisory life-domain policies |
docs/MathNN.md
docs/LifeRL.md
docs/RLCurriculum.md
docs/RLDomains.md
docs/GamingRL.md
docs/DrivingRL.md
docs/KnowledgeRL.md
docs/CHILD_PSYCHOLOGY_PARENTING_RL.md
Quick checks:
nn demo
rl cartpole 50
rl net status
rl curriculum smoke all 8 96
life rl smoke all 8
Minecraft
- Native:
MineCraft.*,MinecraftDQN.*,MinecraftClientController.*,MinecraftSpigotBridge.*,MinecraftTextureVision.* - Server:
minecraft_spigot_plugin/(TCP JSON-lines bridge) - Control: Spigot actions, RCON fallback, optional client keyboard/mouse
- Learning: tabular + MathNN (
minecraft dqn net …/rl net enable minecraft) - Planning:
minecraft dqn plan …(Executive Functions; setup steps only)
docs/MinecraftIntegration.md
docs/MinecraftPluginOperations.md
docs/MinecraftPluginTrainingGuide.md
minecraft_spigot_plugin/README.md
minecraft bridge start
minecraft dqn plan on
minecraft dqn goal mine iron_ore
minecraft dqn net on
minecraft dqn train 1000
Gaming And Game-Mod Bridges
GamingRL.*,GamingSimulation.*,GamingStrategyRL.*GameModBridge.*+game_mods/(Source, Quake, GMod, Civilization)
docs/GamingRL.md
docs/GamingRLFPS.md
docs/GameModBridges.md
Perception And Multimodal I/O
- Vision/screen:
Computers.*,Vision.*,SpatialAwareness.*,DepthOccupancyEstimator.*,PerceptionBus.*,VisualAidGenerator.* - Audio/speech:
SpeechRecognition.*,SpeechSynthesis.*,GoogleSpeech.*,Whisper*,Sound.*, Android audio ingest
LLM And Model Serving
- Routing:
LLMOrchestration.*,Large Language Models*,LocalModelRegistry.* - TF/TRT/TFLite:
TFModels.*,TFServe.*,Tensorflow.*,TensorRT.* - Generative:
GenerativeModels.*— seedocs/GenerativeImages.md - llama.cpp notes:
docs/llama_cpp_cpu_ram_cuda.md - ML life templates:
MLApp.*,MLAppFeatures.*—ML_APPLICATIONS.md
Filesystem Inventory (Windows + MySQL)
FileSystemUpdate.*— background thread scanning configured roots- Tracks add/modify/remove; optional MySQL tables in
ai_settings - Commands:
fs start,fs add,fs scan,fs mysql init|sync|status
docs/FileSystemUpdate.md
fs mysql init
fs add D:/ai_training
fs start 120
fs scan
Desktop, Windows, And Adobe
windows_integration/PowerShell catalogs- Adobe bridges (Premiere, Photoshop, Illustrator, After Effects, …)
- Desktop automation:
DesktopSupportAgent.*,ComputerBot.*,Computers.*, mouse/keyboard modules (always dry-run first)
Robotics And Simulation
ROS.*, OpenClaw bridges, robot curriculum entries- Physics/game simulators via RL curriculum smoke (non-actuating)
Knowledge, Memory, And Reasoning
- Memory: Working / Short-Term / Long-Term, episodic embedders
- Reasoning:
Thought.*, fallacy/bias modules,ReasoningEngine.* - Executive planning:
Executive Functions.*(plan create|next|detail) - Knowledge RL: claim labeling + reward models
Safety And Policy
Ethics.*,EthicsActionClassifier.*,SafetyEthicsTrust.*docs/RiskMitigationPlan.md,docs/EnterprisePolicy.md- Kill-switch / safe-mode via networking features
- High-stakes domains (medical, legal, finance, parenting, live bots): smoke and dry-run first; human approval before live actuation
Extensibility
- Lua in RSI and agents (
ai_*globals) - Plugin SDK:
docs/Plugin-SDK.md - Developer patterns:
docs/Developer-Extensibility.md - Command catalog seeding in
AugmentedActions*/SeedCatalog
Build And Test
Project files (must list every new .cpp/.hpp):
_AugmentedIntelligence.vcxproj
_AugmentedIntelligence.vcxproj.filters
Isolated math/NN tests (MinGW, no full deps):
./tests/run_math_tests.ps1
./tests/run_all_tests.ps1 # math + bridges + fuzzer + batch
./tests/run_all_tests.ps1 -CompileGate # + MSVC SelectedFiles gate
tests/README_MATH_TESTS.md
docs/Testing.md
docs/DearImGuiFeatures.md # ImGui dashboard panels (GuiDashboard)
docs/PluginBridges.md # Plugin SDK host + unified bridges
docs/RemoteCUDA.md # Remote CUDA client + worker
docs/EnvironmentVariables.md # ENV vars and defaults
docs/MathDE.md
GUI: launch --gui; View menu layouts; Ctrl+K palette; Math Lab / Bridges / Ops strip via GuiDashboard.cpp.
Plugins/bridges: plugins list, bridge status, bridge replay minecraft tests/fixtures/..., builtins greet / bridgekit / mathkit / creokit / blenderkit / c4dkit / reasonkit / weatherkit.
Reasoning hygiene: offline fallacy/bias heuristics + optional deep LLM (fallacy check, bias check, reasoning audit, reasoning equilibrium) — ReasoningFallacyBias.md.
Weather / multi-hazard disasters: Open-Meteo + NWS + USGS + NASA EONET + GDACS + NOAA SWPC (weather now, storm watch, earthquake recent, disaster all, disaster monitor on) — WeatherHazards.md.
Body equilibrium: body *, day brief, watchdesk — BodyEquilibrium.md.
NeMo (NVIDIA): nemo rails check|chat, profiles mock/guardrails/nim — NemoIntegration.md.
TF train from C++: tftrain ways|pipeline|finetune|native — TFTrainCpp.md.
Creative desk: creative status|dry-run fans out Creo/Blender/C4D.
Cognitive layers: attention / curiosity / drives stack (layers, attention, curiosity) — CognitiveLayers.md, MathNN+RL map CognitiveLayersMathNNRL.md.
Command from chat: neural hybrid suggest (suggest …, do …) — CommandSuggest.md.
Discovery → WordPress: journal + post every discovery (discovery seed|post|wordpress on) — DiscoveryWordPress.md.
Space Engineers is the Minecraft RL successor (se smoke, se rl …, bridge :8766) — see SpaceEngineersRL.md.
Creo Parametric CAD bridge (creo profiles|demo|param|recipe|selftest, bridge start creo) — CreoIntegration.md.
Blender + Cinema 4D DCC bridges (blender / c4d, bridge start blender|c4d) — BlenderCinema4DIntegration.md.
Tensor builds: Release-GPU-AVX2-Tensor / Release-GPU-AVX512-Tensor enable AI_USE_TENSORRT — see BuildConfigurations.md · TensorRT.md.
CUTLASS façade: cutlass status|bench|check — see Cutlass.md.
Semantic vectors: GloVe + Wikipedia/Wiktionary MySQL — see SemanticVectors.md.
Recommended verification:
- Compile touched C++ (MSVC) or
tests/run_compile_gate.ps1. - Run
tests/run_math_tests.ps1when touching Math/NN/DE cores. - Status/dry-run before bridges or actuation; use
tests/fixtures/**for protocol shapes. - Checkpoint before long training.
- Prefer synthetic
rl curriculum smokebefore real domains. - Import
tests/eval_tasks_seed.sqlfor EvalHarness pass-rate tracking.
Documentation Index (selected)
| Topic | Path |
|---|---|
| System map (this file) | docs/AugmentedIntelligenceSystems.md |
| RL hub | docs/ReinforcementLearning.md |
| MathNN | docs/MathNN.md |
| Life RL | docs/LifeRL.md |
| RL curriculum | docs/RLCurriculum.md |
| Minecraft training | docs/MinecraftPluginTrainingGuide.md |
| Filesystem + MySQL | docs/FileSystemUpdate.md |
| Sample workflows | AugmentedIntelligence_Sample_Workflows.md (repo root) |
| Install (Windows) | docs/Windows-Install.md |
Version note
Updated for MathNN multi-learner registry, Life RL, unified rl dispatch,
Minecraft/RSI executive planning hooks, and MySQL-backed filesystem inventory
(2026).