Life RL

Life RL is an advisory multi-domain reinforcement-learning surface built on MathNN and RLAgentNet. It suggests micro-actions for everyday living domains (sleep, focus, chores, meals, movement, light budget reflection, inbox triage, social energy, learning streaks, digital hygiene, mood check-ins, errands). It does not auto-send messages, spend money, prescribe treatment, or control devices. Sensitive domains emit explicit […]

Legal Corpora — Federal Constitution, Federal Law, Case.law, California Constitution

Research and training only. Not legal advice. Verify against official sources before any real-world use. Four primary corpora # Corpus Storage Search commands 1 Federal Constitution us_code.us_code_sections · title = CONSTITUTION OF THE UNITED STATES search constitution … · search federal constitution … 2 Federal law (U.S. Code) same table · TITLE N—… rows search […]

Knowledge RL

Knowledge RL is the claim-acquisition and epistemic-labeling subsystem. It keeps claims, labels, source trust, conflicts, confidence, and Q-table state for deciding which claim should be presented or trained next. Main Concepts   entries used by training mode. Modes [text]offacquiretraineval Common mode commands: [text]knowledge onknowledge offknowledge statusknowledge rl trainknowledge rl observeknowledge rl stepknowledge rl train replay […]

IIS and PHP website integration

Documentation for the IIS + PHP brainstorm and the MVP implementation shipped in this chat. Related: BrainstormIntegrations.md (BrainstormIntegrations.md) · PhpGraphs.md (PhpGraphs.md) · ProgramStatePortal.md (ProgramStatePortal.md) · DiscoveryWordPress.md (DiscoveryWordPress.md) Goals Treat IIS + PHP as the public/edge web plane, while _AugmentedIntelligence remains the cognitive/ops plane: [text][AI host: typed commands, discovery, agents, GEMM]        │ REST / file export […]

Generative Images

This subsystem routes typed commands for image generation through GenerativeModels.*. The default recommended image path is FLUX.1 Schnell because it is fast, open-weight, and practical for a server-style _AI worker. Commands [text]generative recommendationsgenerative flux_schnell generate <prompt> [output_path]simple image generate <prompt> [output_path]simple image flux_schnell <prompt> [output_path]fluz_shnell generate <prompt> [output_path]image generate <prompt> [output_path] fluz_shnell is accepted as […]

Gaming RL FPS Guide

This guide covers the first-person gaming RL subsystem in _AugmentedIntelligence. It is separate from the Minecraft Spigot plugin, but it uses the same idea: observe game state, choose actions, record transitions, train offline or online, and only actuate when the run mode allows it. For the shorter command overview, see docs/GamingRL.md. For SourceMod, Quake, Garry’s […]

Gaming RL

Gaming RL is the generic first-person gaming reinforcement-learning subsystem. It is separate from Minecraft DQN, but it follows the same structure: observe state, choose actions, record transitions, train/evaluate policies, and only actuate when the selected mode permits it. Use this only in local/private environments where automation is allowed. RL hub: ReinforcementLearning.md (ReinforcementLearning.md) · MathNN: rl […]

Source, Quake, Garry’s Mod, And Civilization Game Mod Bridges

This document covers the non-Minecraft FPS game bridge packages in game_mods/ and their _AugmentedIntelligence runtime commands. Use these only on private/local servers you own or administer. Do not use them to bypass anti-cheat systems or automate public multiplayer play. What Was Added [text]GameModBridge.hpp / GameModBridge.cpp        Native _AI UDP receivergame_mods/source_mod/ai_bridge.sp           SourceMod server plugingame_mods/source_mod/cfg/ai_bridge.cfg      SourceMod cvar templategame_mods/source_mod/tools/source_action_bridge.py  […]

A Point-Mass External-Ballistics Firing-Solution Engine for Long-Range Target Shooting

Tyler Crockett — Macdaddy4sure.ai _AugmentedIntelligence v11.0 · Ballistics Subsystem (ShootingCore, ShootingELRCore)_ Abstract We describe the external-ballistics firing-solution engine implemented in the _AugmentedIntelligence runtime for the long-range target-shooting disciplines (F-Class, PRS, benchrest, and extreme-long-range steel). The engine integrates a point-mass trajectory under a tabulated G1/G7 drag law and a standard-atmosphere density model to produce elevation and […]

Faction Ideologies

Server RP / simulation constitutions for Factions. Not real-world political endorsement. Hate-based kits are omitted. Claim/war gates are policy only — territory is never auto-mutated. Kits (default catalog) Kit Power Economy War warlord centralized mixed expansionist constitutional_monarchy mixed mixed defensive member_republic distributed mixed defensive merchant_guild oligarchy market peaceful federalist mixed mixed defensive (federal) stratocracy centralized […]