Minecraft Stock Market & Federal Government

Game-economy simulation only — not real securities, legal advice, or government procedure. What shipped Piece Location Commodity AMM market MarketService.java + market.yml Server civics / closed ballot GovernmentService.java + government.yml Multi-agent legislature (Lua) lua_scripts/MC-Federal-Government-Agents.lua Bridge types market / gov JSON-lines Host typed commands minecraft market …, minecraft gov … Agent registry mc_federal in AgentRuntime Architecture […]

Jobs Reborn Integration

Soft-depend on Jobs Reborn (Zrips / com.gamingmesh.jobs). No compile-time jar required. Features Feature Status Detect Jobs plugin Yes Read player job progression (name, level, XP) Yes List job catalog Yes Bridge ops status, list, player / progression Events → bridge jobs_payment, jobs_levelup, jobs_join, jobs_leave (jobs_exp off by default) Auto join/leave jobs No (safety) Observation fields […]

_AugmentedIntelligence Minecraft Integration

_AugmentedIntelligence_ integrates with Minecraft Java Edition servers in two ways: Documentation map: [text]docs/MinecraftPluginOperations.md     = quick operator reference, config, commands, troubleshootingdocs/MinecraftPluginTrainingGuide.md  = full DQN/client-control/MathNN training curriculumdocs/ReinforcementLearning.md         = RL hub (MathNN, curriculum, Life RL, Minecraft)docs/MathNN.md                        = in-process neural policies (`rl net`, learners)docs/GameModBridges.md                = SourceMod/Quake FPS bridge setupminecraft_spigot_plugin/README.md     = plugin build/deploy quick reference The Spigot bridge streams structured […]

EssentialsX (implemented) + Factions MassiveCraft (brainstorm)

EssentialsX — implemented Plugin EssentialsService.java Reflection soft-hook to Essentials / EssentialsX: Bridge type=essentials → essentials_result Observations ess_jailed, ess_afk, ess_god, ess_fly, ess_home_count, ess_homes, ess_nickname, … _AI commands [text]minecraft ess statusminecraft ess userminecraft ess homesminecraft ess warpsminecraft ess spawn dry-run|applyminecraft ess home <name> applyminecraft ess warp <name> applyminecraft ess back applyminecraft ess kit tools dry-run|apply In-game [text]/ai […]

Dynmap (implemented) + EssentialsX (brainstorm)

Dynmap — what was implemented Plugin (DynmapService.java) Bridge _AI commands [text]minecraft dynmap status|urlminecraft dynmap botminecraft dynmap goalminecraft dynmap griefminecraft dynmap cleanupminecraft dynmap mark set:ai_goals id:x label:y x:1 y:64 z:2minecraft dynmap area set:ai_arenas radius:40minecraft dynmap line points:x1,y1,z1;x2,y2,z2minecraft dynmap clear ai_goalsminecraft dynmap lockdown Automatic overlays Event Dynmap dqn goal set Goal marker (+ reach area) dqn goal […]

Minecraft: CoreProtect + Vault with _AugmentedIntelligence

CoreProtect (implemented) Requirements (server) Bridge protocol _AI → plugin: type=coreprotect with op, user, time_seconds, radius, action, include, dry_run, apply, coords Plugin → _AI: type=coreprotect_result with count, breaks, places, summary, grief_score, verified Ops [text]lookup | near | who | verify_break | grief_score | rollback | restore Commands (_AI) [text]minecraft co status|near|lookup|who|grief|verify_breakminecraft co rollback u:Bot t:10m r:20 […]

MathNN Learning Functions (full stack)

Implementation of the learning-functions brainstorm (L0–L5). Architecture [text]nn learn <verb>    → _MathNNLearning         ├─ _MathNNExperience  (transitions, demos, prefer pairs, jobs)         ├─ _RLAgentNet        (Q/RM/WM, Select/Observe, SupervisedQStep)         ├─ _MathNNDevice      (train/infer placement)         └─ _RLCheckpointMySQL (meta, transfer, quant, federate, promote) Experience store Buffer Filled by Transitions Every RLAgentNet::Observe Last state/action Select + Observe Demos imitate start + Select, or load […]

MathNN

MathNN is the native C++ neural-network subsystem inside _AugmentedIntelligence. It is designed for small-to-medium in-process models where the application needs local learning without sending every update to TensorFlow, CUDA, or a remote policy server. The main current use case is reinforcement learning: MathNN can act as a local value network, policy network, or DQN Q-network […]

Math DE, Calculus & Algebra (Brainstorm Phases)

This document describes the differential-equation, calculus, and algebra stack added for the DE / MathNN / DE-kernel brainstorm: named ODE catalog, PINN bridge, index-1 DAE lite, domain twins, and extended linear algebra / calculus kernels. Related: MathNN.md (MathNN.md) · ScientificComputingLua.md (ScientificComputingLua.md) · LifeRL.md (LifeRL.md) · SpaceEngineersRL.md (SpaceEngineersRL.md) Goals (all phases) Phase Deliverable Status 1 ODE/SDE/PDE […]

Lua API — brainstorm integrations

Complete Lua surface for features from this chat (Discovery, Cutlass/TF32, portal, IIS, PHP, graphs). Registered by _BrainstormIntegrations::RegisterLuaGlobals from: Related: BrainstormIntegrations.md (BrainstormIntegrations.md) · DiscoveryWordPress.md (DiscoveryWordPress.md) · TF32MatrixMultiply.md (TF32MatrixMultiply.md) Running scripts [text]integrate lua or (if your build routes Lua run this way): [text]lua run lua_scripts/Brainstorm-Integrations.lua Harness script path: `lua_scripts/Brainstorm-Integrations.lua`. Scripts also receive existing WordPress helpers: [lua]wordpress_post(title, content, […]