Minecraft Plugin Operations Reference
This is the quick operator reference for the _AugmentedIntelligence Minecraft
Spigot bridge. Use docs/MinecraftPluginTrainingGuide.md for the full training
curriculum and docs/MinecraftIntegration.md for the broader RCON/bridge
integration notes.
Lab Topology
Recommended current layout:
[text]
EARTH 10.0.0.151 = _AI host, Minecraft client, DQN, optional MathNN
JUPITER 10.0.0.153 = Minecraft/Spigot server, AI bridge plugin
NEPTUNE = optional always-on training or replay server later
The usual flow is:
[text]
JUPITER plugin observes players and world state
JUPITER plugin sends observations/events/rewards to _AI on EARTH
_AI DQN or MathNN selects an action
EARTH client controller presses keys/mouse, or the plugin executes a safe server action
JUPITER plugin records results, safety events, replay data, and metrics
Runtime responsibility split:
[text]
Spigot plugin = server observations, safe server actions, arenas, goals, replay, chat delivery, lightweight telemetry
_AI native app = TCP bridge listener, DQN loop, MathNN/RLAgentNet, client keyboard/mouse control, LLM replies, RCON fallback
Keep heavy learning and client input on _AI. Keep the plugin responsive and server-safe.
Build And Deploy
Plugin source:
[text]
minecraft_spigot_plugin/
Build:
[powershell]
cd minecraft_spigot_plugin
gradle jar
If Gradle is not on PATH:
[powershell]
.\gradle\bin\gradle.bat jar
Jar output:
[text]
minecraft_spigot_plugin/build/libs/AugmentedIntelligenceSpigotBridge-2.0.0.jar
The plugin metadata and Gradle artifact both use version 2.0.0.
Copy the jar to:
[text]
<minecraft-server>/plugins/
Restart the Minecraft server after replacing the jar.
Native _AI source:
[text]
_AugmentedIntelligence.vcxproj
MinecraftSpigotBridge.cpp
MinecraftDQN.cpp
MinecraftClientController.cpp
Build the Visual Studio project after native changes. For a bridge-only compile check, use MSBuild’s selected-file target and adjust the Visual Studio path if needed:
[powershell]
& “C:\Program Files\Microsoft Visual Studio\18\Community\MSBuild\Current\Bin\MSBuild.exe” `
_AugmentedIntelligence.vcxproj `
/p:Configuration=Debug `
/p:Platform=x64 `
/t:ClCompile `
/p:SelectedFiles=MinecraftSpigotBridge.cpp `
/p:CL_MPCount=1
Required Config
On EARTH, start the native bridge inside _AI:
[text]
minecraft bridge configure 0.0.0.0 8765 YOUR_LONG_SHARED_TOKEN true
minecraft bridge start
minecraft bridge status
On JUPITER, edit:
[text]
plugins/AugmentedIntelligenceBridge/config.yml
Set:
[yaml]
bridge:
host: “10.0.0.151”
port: 8765
token: “YOUR_LONG_SHARED_TOKEN”
server-id: “jupiter-survival”
reconnect-seconds: 5
observation-period-ticks: 20
send-all-players: true
primary-player: “”
Optional Minecraft plugin integrations:
[yaml]
plugin-integrations:
enabled: true
include-in-observations: true
include-in-events: true
observe-teleports: true
observe-player-plugin-commands: false
include-plugin-command-arguments: false
The plugin detects common soft dependencies such as Vault, WorldGuard, WorldEdit, LuckPerms, Citizens, PlaceholderAPI, Essentials, CoreProtect, mcMMO, MythicMobs, GriefPrevention, Towny, Factions, Jobs, Quests, ProtocolLib, Multiverse-Core, DecentHolograms, Residence, BentoBox, PlotSquared, dynmap, and BlueMap. Detection adds stable fields to observations and events, but it does not call those plugin APIs or require them to be installed.
For OBJ/MTL model building, keep this disabled until you are intentionally
placing a model:
[yaml]
model-build:
allow-world-edit: false
directory: “models”
default-scale: 1.0
max-scale: 16.0
max-blocks: 25000
max-dimension: 256
blocks-per-tick: 500
default-material: “stone”
replace-existing: true
Then run:
[text]
/ai reload
/ai connect
/ai status
Expected healthy status:
[text]
plugin: connected=true or connected=yes
_AI: spigot_bridge=listening connected=yes observations increasing
Plugin integration smoke test:
[text]
/ai integrations status
/ai integrations scan
/ai integrations list
/ai integrations payload YourMinecraftName
Expected result is either detected=0 on a plain server or a comma-separated plugin/capability list when watched plugins are installed.
Useful native status fields:
[text]
observations plugin observation messages received by _AI
events reward/event messages received by _AI
actions_sent safe action messages sent back to the plugin
chat_events player/plugin chat prompts received by _AI
chat_replies LLM replies sent back to the plugin
chat_controls native chat memory/control messages received
chat_memory_players players with native chat history
last_error most recent bridge, action, or chat error
Firewall
On EARTH, allow only JUPITER to reach the bridge port:
[powershell]
Remove-NetFirewallRule -DisplayName “AI Spigot Bridge 8765 from JUPITER” -ErrorAction SilentlyContinue
New-NetFirewallRule `
-DisplayName “AI Spigot Bridge 8765 from JUPITER” `
-Direction Inbound `
-Protocol TCP `
-LocalPort 8765 `
-RemoteAddress 10.0.0.153 `
-Action Allow `
-Profile Any
From JUPITER:
[powershell]
Test-NetConnection 10.0.0.151 -Port 8765
You want:
[text]
TcpTestSucceeded : True
Plugin Permissions And Aliases
Commands:
[text]
/ai
/aibridge
Permission:
[text]
augmentedintelligence.admin
Default permission holder:
[text]
op
Plugin Command Reference
Bridge and diagnostics:
[text]
/ai help
/ai status
/ai connect
/ai disconnect
/ai reload
/ai observe
/ai monitor
/ai debug [player]
/ai explain [player]
Manual action execution:
[text]
/ai action <id> [player]
/ai dryrun on
/ai dryrun off
/ai qvalues [player]
Safety and movement:
[text]
/ai safety
/ai safety on
/ai safety off
/ai safety build-zone on
/ai safety build-zone off
/ai movement status
/ai movement smooth on
/ai movement smooth off
/ai movement ticks <1-40>
/ai movement speed <0.05-1.2>
Chat and coach:
[text]
/ai coach on
/ai coach off
/ai coach status
/ai coach explain [player]
/ai chat status
/ai chat on
/ai chat off
/ai chat listen on|off
/ai chat listen-all on|off
/ai chat listen-forward on|off
/ai chat mode mention|listen|all
/ai chat trigger <text>
/ai chat mention <text>
/ai chat require-mention on
/ai chat require-mention off
/ai chat scope <private|nearby|team|global>
/ai chat cooldown <seconds>
/ai chat global-cooldown <seconds>
/ai chat proximity <blocks>
/ai chat model <model-name>
/ai chat system <profile>
/ai chat ask <message>
/ai chat reply <player|@a> <message>
/ai chat transcript [player|global] [lines]
/ai chat clear-memory [player]
/ai chat mute <player-or-uuid>
/ai chat unmute <player-or-uuid>
/ai chat preference <player> <text>
/ai chat metrics
/ai remote <_AI typed command>
Admin remote command examples:
[text]
/ai remote minecraft bridge status
/ai remote minecraft dqn status
/ai remote minecraft bridge chat say @a hello from _AI
/ai remote is for server operators only by default. It requires the Bukkit
permission augmentedintelligence.admin, remote-commands.enabled: true, and
remote-commands.require-op: true unless you change the plugin config.
Plugin integration commands:
[text]
/ai integrations status
/ai integrations scan
/ai integrations list
/ai integrations payload [player]
/ai integrations observe on
/ai integrations observe off
/ai integrations events on
/ai integrations events off
/ai integrations commands on
/ai integrations commands off
/ai integrations args on
/ai integrations args off
/ai integrations event <name> [detail]
commands on observes metadata for allowlisted player plugin commands such as /quests, /jobs, /town, /f, /npc, /warp, /home, /tpa, /mcmmo, /claim, /region, /plot, and /island. Arguments are omitted unless args on is enabled.
Goals, quests, curriculum, and teaching:
[text]
/ai goal list
/ai goal set <profile> [player]
/ai goal clear [player]
/ai goal status [player]
/ai goal suggest [player]
/ai quest suggest [player]
/ai quest start [player]
/ai curriculum list
/ai curriculum start [phase] [player]
/ai curriculum next [player]
/ai curriculum reset [player]
/ai curriculum stop [player]
/ai curriculum status [player]
/ai teach start [player]
/ai teach stop [player]
/ai teach good [note] [player]
/ai teach bad [note] [player]
/ai teach try <hint> [player]
Arenas, memory, follow, HUD, and replay:
[text]
/ai arena create <name> [radius]
/ai arena build <name> [flat|hallway|wall|steps|bridge|pit|obstacle|random]
/ai arena start <name> [goal] [player]
/ai arena reset [player]
/ai arena stop [player]
/ai arena status [player]
/ai model list
/ai model preview <name> [scale] [material]
/ai model build <name> [scale] [material]
/ai model status
/ai model cancel
/ai memory mark <name>
/ai memory list
/ai memory nearest
/ai memory remove <name>
/ai follow <target-player> [follower]
/ai follow stop [follower]
/ai follow status [follower]
/ai hud on
/ai hud off
/ai hud status
/ai replay start
/ai replay stop
/ai replay status
/ai replay file
Operator utilities:
[text]
/ai kit miner [player]
/ai kit builder [player]
/ai kit survival [player]
/ai kit torch [player]
/ai kit clear [player]
/ai path [player]
/ai route <from-marker> <to-marker> [player]
/ai mob spawn <zombie|skeleton|spider|creeper> [count] [player]
OBJ/MTL Model Building
The Spigot plugin can convert Wavefront .obj meshes and optional .mtl
materials into Minecraft blocks. Files must stay inside the plugin model
directory:
[text]
plugins/AugmentedIntelligenceBridge/models/
Example server-side files:
[text]
plugins/AugmentedIntelligenceBridge/models/tower.obj
plugins/AugmentedIntelligenceBridge/models/tower.mtl
Recommended test sequence:
[text]
/ai reload
/ai model list
/ai model preview tower 1.0
Only after the preview block count and dimensions look reasonable:
[text]
/ai model build tower 1.0
/ai model status
Use cancel if the build is not what you expected:
[text]
/ai model cancel
The build origin is the executing player’s current block. The model is centered
on X/Z and its lowest OBJ Y coordinate starts at the player’s Y level. .mtl
Kd diffuse colors map to the closest concrete/stone/plank material. You can
override all materials with a Bukkit block material:
[text]
/ai model build tower 1.5 stone
/ai model build tower 2.0 white_concrete
This is an approximate surface voxelizer, not a CAD-grade solid fill. Simplify
large meshes before importing, start at scale 1.0, and raise
model-build.max-blocks only after testing on a private server.
Metrics and plugin ML:
[text]
/ai metrics status [player]
/ai metrics actions [player]
/ai metrics reward [player]
/ai metrics recent [player]
/ai metrics prometheus
/ai metrics export
/ai ml status [player]
/ai ml systems
/ai ml train replay
/ai ml behavior [player]
/ai ml bc [player]
/ai ml reward [player]
/ai ml stuck [player]
/ai ml nav [player]
/ai ml planner [player]
/ai ml player [player]
/ai ml roles
/ai ml anomaly
/ai ml grief [player]
/ai ml coach [player]
/ai ml death [player]
/ai ml memory [player]
/ai ml vision request [player]
/ai ml mathnn [player]
/ai ml quest [player]
/ai ml council [player]
/ai ml export
Safe Action IDs
[text]
0 observe
1 smooth_forward
2 smooth_back
3 smooth_strafe_left
4 smooth_strafe_right
5 jump
6 smooth_sprint_forward
7 turn_left
8 turn_right
9 break_target_block
10 place_target_block
11 client_hotbar_1
12 client_hotbar_2
13 client_hotbar_3
14 client_hotbar_4
15 client_hotbar_5
16 client_hotbar_6
17 client_hotbar_7
18 client_hotbar_8
19 client_hotbar_9
20 smooth_jump_forward
21 smooth_jump_sprint_forward
22 smooth_forward_left
23 smooth_forward_right
24 look_up
25 look_down
26 sneak
27 swim_up
28 swim_down
29 eat_food
30 select_best_tool
31 place_torch
32 equip_shield
33 use_item
34 open_close_door
35 look_at_nearest_hostile
36 look_at_nearest_item
37 look_at_nearest_player
38 pickup_nearest_item
39 craft_basic_tools
40 smelt_ore
41 sleep_at_night
42 return_safe_zone
43 return_arena_center
90 retreat
91 extinguish
92 return_to_base
93 coach_ping
94 clear_weather
95 set_day
96 save_world
Notes:
- Actions 11 through 19 are client hotbar actions. They only matter when
_AI controls the Minecraft client.
- Action 92 requires safety.allow-return-to-memory: true.
- Actions 94 and 95 require safety.allow-weather: true and
safety.allow-time: true.
- Server actions are intentionally allowlisted. Raw RCON remains separate.
Native _AI Command Reference
Bridge:
[text]
minecraft bridge status
minecraft bridge configure <host> <port> <token> [autostart]
minecraft bridge start [host] [port] [token]
minecraft bridge stop
minecraft bridge token <token>
minecraft bridge action <action_id> [player]
minecraft bridge remote status
minecraft bridge remote on
minecraft bridge remote off
minecraft bridge remote max-length <characters>
minecraft bridge chat status
minecraft bridge chat on
minecraft bridge chat off
minecraft bridge chat cooldown <seconds>
minecraft bridge chat model <model>
minecraft bridge chat system <profile>
minecraft bridge chat clear [player]
minecraft bridge chat metrics
minecraft bridge chat say <target> <message>
DQN:
[text]
minecraft dqn status
minecraft dqn player <selector-or-name>
minecraft dqn observe
minecraft dqn eval
minecraft dqn train [interval_ms]
minecraft dqn off
minecraft dqn step
minecraft dqn dry-run
minecraft dqn qvalues
minecraft dqn explain [top_n]
minecraft dqn interval <milliseconds>
minecraft dqn epsilon <0.0-1.0>
minecraft dqn reward <value> [terminal]
minecraft dqn save [path]
minecraft dqn load [path]
Control mode and client controller:
[text]
minecraft dqn control server
minecraft dqn control client
minecraft dqn control both
minecraft dqn wall-guard on|off|status
minecraft dqn unstuck on|off|status
minecraft dqn client status
minecraft dqn client focus on|off
minecraft dqn client foreground on|off
minecraft dqn client hold <milliseconds>
minecraft dqn client mine-hold <milliseconds>
minecraft dqn client use-hold <milliseconds>
minecraft dqn client mine
minecraft dqn client place
minecraft dqn client slot <1-9>
minecraft dqn client look-up
minecraft dqn client look-down
minecraft dqn client action <id>
minecraft dqn client release
minecraft dqn client title <window-title-fragment>
MathNN:
[text]
minecraft dqn net on
minecraft dqn net off
minecraft dqn net status
minecraft dqn net save <path>
minecraft dqn net load <path>
RCON fallback:
[text]
minecraft status
minecraft configure <host> <port> <password>
minecraft test
minecraft list
minecraft seed
minecraft rcon <raw server command>
minecraft confirm <dangerous raw server command>
minecraft script <path>
minecraft script confirm <path>
Important Config Switches
Safety:
[yaml]
safety:
enabled: true
block-unsafe-ai-actions: true
allow-teleport-nudges: true
allow-effects: true
allow-weather: false
allow-time: false
allow-save: true
allow-return-to-memory: false
restrict-build-to-arena: false
Actions:
[yaml]
actions:
dry-run: false
smooth-server-movement: true
smooth-move-ticks: 8
smooth-move-speed: 0.28
sneak-ticks: 30
Chat:
[yaml]
chat:
enabled: true
require-mention: true
listen-all: true # record all chat into transcripts for LLM context
listen-forward: true # passive-forward overheard lines to _AI (no reply)
trigger: “!ai”
mention: “@ai”
scope: “private”
allow-broadcast: true
cooldown-seconds: 3
global-cooldown-seconds: 0
proximity-radius: 32
model-hint: “”
system-profile: “survival_coach”
allow-action-commands: true
auto-checkin: false
clickable-buttons: true
actionbar: true
transcript-lines: 50
blocked-words: []
muted-players: []
allow-players: []
Chat modes:
- mention — only !ai / @ai is ingested or answered
- listen (default with listen-all) — read all chat, reply only on mention
- all — reply to every chat line (use cooldowns; can spam)
Arena:
[yaml]
arena:
allow-world-edit: false
max-radius: 32
auto-reset-on-death: true
leash-to-arena: true
Replay and ML:
[yaml]
replay:
enabled: false
directory: “replay”
ml:
enabled: true
replay-train-max-files: 25
replay-train-max-lines: 20000
Runtime Files
Plugin data folder:
[text]
plugins/AugmentedIntelligenceBridge/
Important files:
[text]
config.yml
memory.yml
replay/*.jsonl
Native _AI local config files:
[text]
minecraft_spigot_bridge.local.txt
minecraft_rcon_config.local.txt
DQN files are written under the configured gaming RL log directory. Common
files include:
[text]
minecraft_dqn_checkpoint.txt
minecraft_dqn_transitions.csv
Safe Startup Checklist
In Minecraft:
[text]
/ai status
/ai safety on
/ai coach on
/ai hud on
/ai replay start
/ai dryrun on
/ai observe
/ai chat status
In _AI:
[text]
minecraft bridge status
minecraft bridge chat metrics
minecraft dqn player YourMinecraftName
minecraft dqn control client
minecraft dqn client focus on
minecraft dqn client hold 900
minecraft dqn client mine-hold 1800
minecraft dqn client use-hold 350
minecraft dqn wall-guard on
minecraft dqn unstuck on
minecraft dqn observe
minecraft dqn dry-run
Quick end-to-end chat test:
[text]
!ai what should I do next?
minecraft bridge chat metrics
/ai chat transcript YourMinecraftName 8
When dry-run and manual input tests are correct:
[text]
/ai dryrun off
minecraft dqn step
Use autonomous training only after single-step behavior is sane:
[text]
minecraft dqn train 1000
Stop immediately:
[text]
minecraft dqn off
minecraft dqn client release
Troubleshooting
Bridge not connected:
[text]
minecraft bridge status
/ai status
Test-NetConnection 10.0.0.151 -Port 8765
Common causes:
[text]
wrong bridge.host in config.yml
token mismatch
EARTH firewall blocking TCP 8765
_AI bridge not started
old plugin jar still loaded
DQN does not move:
[text]
minecraft dqn status
minecraft dqn client status
/ai dryrun off
Common causes:
[text]
mode is not train
auto_train is stopped
control mode is server instead of client
Minecraft window is not foreground
dry-run is enabled in plugin or _AI
safety is blocking the action
chosen action is observe/no-op
Bot walks into walls:
[text]
minecraft dqn off
minecraft dqn observe
minecraft dqn wall-guard status
minecraft dqn wall-guard on
/ai path YourMinecraftName
Look for blocked={…} in _AI observation output. If blocked sensors are
missing, reinstall the latest plugin jar and reconnect the bridge.
Player dies during training:
[text]
minecraft dqn off
minecraft dqn client release
/ai arena reset YourMinecraftName
/ai safety on
minecraft dqn observe
minecraft dqn dry-run
Then resume at the previous curriculum phase.
Filed under: Uncategorized - @ July 18, 2026 6:44 am