Faction Ideologies
Server RP / simulation constitutions for Factions. Not real-world political endorsement.
Hate-based kits are omitted. Claim/war gates are policy only — territory is never auto-mutated.
Kits (default catalog)
| Kit | Power | Economy | War |
| warlord | centralized | mixed | expansionist |
| constitutional_monarchy | mixed | mixed | defensive |
| member_republic | distributed | mixed | defensive |
| merchant_guild | oligarchy | market | peaceful |
| federalist | mixed | mixed | defensive (federal) |
| stratocracy | centralized | mixed | expansionist |
| technocracy | oligarchy | mixed | defensive |
| communal | distributed | communal | peaceful |
| libertarian | distributed | market | peaceful |
| city_state | mixed | market | defensive |
| eco_steward | distributed | mixed | peaceful |
| hive | centralized | communal | defensive (AI-friendly) |
Commands
[text]
/ai ideology status
/ai ideology list
/ai ideology get faction:Nova
/ai ideology set faction:Nova kit:merchant_guild apply
/ai ideology clear faction:Nova apply
/ai ideology player Steve
/ai ideology can_claim player:Steve
/ai ideology can_war player:Steve
[text]
minecraft ideology list
minecraft ideology set faction:Nova kit:federalist apply
minecraft ideology player Steve
Observations
When Factions + ideology are active:
[text]
fac_ideology, fac_gov_type, fac_ideology_title
fac_power_axis, fac_economy_axis, fac_war_axis
fac_tax_pct, fac_federal_member, fac_election_days
fac_can_claim_policy, fac_can_war_policy
fac_market_stance, fac_jobs_focus, fac_ministries
fac_raid_ai_allowed # always false in stock kits for AI raids
Config
- plugins/…/faction_ideologies.yml — kits + optional static assignments
- faction_ideology_state.yml — runtime assignments
Safety
- No auto-claim / unclaim / raid
- raid-ai-allowed: false on all stock kits
- Federalist kits mark federal-member: true for congress integration
- Assignments require apply
Files
- FactionIdeologyService.java
- faction_ideologies.yml
Filed under: Uncategorized - @ July 18, 2026 6:32 am