{"id":2056,"date":"2026-07-18T06:50:14","date_gmt":"2026-07-18T13:50:14","guid":{"rendered":"http:\/\/macdaddy4sure.ai\/?p=2056"},"modified":"2026-07-18T06:50:14","modified_gmt":"2026-07-18T13:50:14","slug":"reinforcement-learning-in-_augmentedintelligence","status":"publish","type":"post","link":"http:\/\/macdaddy4sure.ai\/index.php\/2026\/07\/18\/reinforcement-learning-in-_augmentedintelligence\/","title":{"rendered":"Reinforcement Learning in _AugmentedIntelligence"},"content":{"rendered":"\n<p>This is the <strong>operator hub<\/strong> for RL: what exists, how pieces fit together, and<\/p>\n\n\n\n<p>which docs\/commands to use first.<\/p>\n\n\n\n<p>Related maps:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Doc<\/strong><\/td><td><strong>Focus<\/strong><\/td><\/tr><tr><td>AugmentedIntelligenceSystems.md (AugmentedIntelligenceSystems.md)<\/td><td>Whole-app system map<\/td><\/tr><tr><td>RLCurriculum.md (RLCurriculum.md)<\/td><td>Domain catalog, smoke tests, deployment ladder<\/td><\/tr><tr><td>RLDomains.md (RLDomains.md)<\/td><td>Expanded domain catalog detail<\/td><\/tr><tr><td>MathNN.md (MathNN.md)<\/td><td>In-process neural nets + rl net \/ learners<\/td><\/tr><tr><td>LifeRL.md (LifeRL.md)<\/td><td>Advisory multi-domain \u201clife\u201d RL<\/td><\/tr><tr><td>GamingRL.md (GamingRL.md) \/ GamingRLFPS.md (GamingRLFPS.md)<\/td><td>FPS gaming RL<\/td><\/tr><tr><td>DrivingRL.md (DrivingRL.md)<\/td><td>Driving RL<\/td><\/tr><tr><td>KnowledgeRL.md (KnowledgeRL.md)<\/td><td>Knowledge \/ claim labeling RL<\/td><\/tr><tr><td>DesktopIconVision.md (DesktopIconVision.md)<\/td><td>Desktop icon classifier (TF SavedModel + LiteRT) for Computer RL<\/td><\/tr><tr><td>MinecraftPluginTrainingGuide.md (MinecraftPluginTrainingGuide.md)<\/td><td>Minecraft DQN + MathNN + executive plans<\/td><\/tr><tr><td>CHILD_PSYCHOLOGY_PARENTING_RL.md (CHILD_PSYCHOLOGY_PARENTING_RL.md)<\/td><td>Safety-bounded parenting coaching<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Architecture (three layers)<\/h2>\n\n\n\n<p><em>[text]<br><\/em>\u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510<br>\u2502&nbsp; Typed commands \/ Lua \/ bridges (operator surface)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; \u2502<br>\u2502&nbsp; rl \u2026 \u00b7 life rl \u2026 \u00b7 minecraft dqn \u2026 \u00b7 gaming rl \u2026 \u00b7 nn \u2026&nbsp;&nbsp;&nbsp; \u2502<br>\u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u252c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; \u2502<br>\u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u25bc\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510<br>\u2502&nbsp; Domain agents (bespoke loops)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; \u2502<br>\u2502&nbsp; MinecraftDQN \u00b7 GamingRL \u00b7 DrivingRL \u00b7 Knowledge \u00b7 LifeRL&nbsp;&nbsp; \u2502<br>\u2502&nbsp; + Executive Functions plans (high-level steps)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; \u2502<br>\u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u252c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; \u2502<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u253c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; \u25bc&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; \u25bc&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; \u25bc<br>\u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510&nbsp;&nbsp; \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510&nbsp;&nbsp; \u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510<br>\u2502 RLCore \/&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; \u2502&nbsp;&nbsp; \u2502 RLAgentNet&nbsp;&nbsp;&nbsp; \u2502&nbsp;&nbsp; \u2502 Remote \/ deep&nbsp;&nbsp;&nbsp; \u2502<br>\u2502 Algorithms \/&nbsp; \u2502&nbsp;&nbsp; \u2502 MathNN&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; \u2502&nbsp;&nbsp; \u2502 trainer (optional)\u2502<br>\u2502 Curriculum&nbsp;&nbsp;&nbsp; \u2502&nbsp;&nbsp; \u2502 RLNeural&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; \u2502&nbsp;&nbsp; \u2502 RLDistributed&nbsp;&nbsp;&nbsp; \u2502<br>\u2502 smoke envs&nbsp;&nbsp;&nbsp; \u2502&nbsp;&nbsp; \u2502 local DQN\u2026&nbsp;&nbsp;&nbsp; \u2502&nbsp;&nbsp; \u2502&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; \u2502<br>\u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518&nbsp;&nbsp; \u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518&nbsp;&nbsp; \u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Curriculum \/ smoke layer<\/strong> \u2014 safe synthetic RLEnvs; no live actuation.<\/li>\n\n\n\n<li><strong>Bespoke domain agents<\/strong> \u2014 real observations (Spigot, client, game mod, HUD).<\/li>\n\n\n\n<li><strong>MathNN \/ RLAgentNet<\/strong> \u2014 opt-in in-process neural policies (DQN, dueling,<\/li>\n<\/ol>\n\n\n\n<p>&nbsp;&nbsp; actor-critic, bandit, hierarchical, multi-head, world-model, reward-model).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Command families (quick map)<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Prefix<\/strong><\/td><td><strong>Role<\/strong><\/td><\/tr><tr><td>rl curriculum \u2026 \/ rl sim \u2026<\/td><td>Domain catalog + synthetic smoke<\/td><\/tr><tr><td>rl real \u2026<\/td><td>Deployment stages (sim \u2192 offline \u2192 shadow \u2192 gated \u2192 live)<\/td><\/tr><tr><td>rl net \u2026<\/td><td>Per-agent MathNN policy registry<\/td><\/tr><tr><td>rl cartpole \/ rl dqn<\/td><td>CartPole ODE + MathNN smoke (optional shield\/tripwire)<\/td><\/tr><tr><td>rl life \u2026 \/ life rl \u2026<\/td><td>Advisory Life RL<\/td><\/tr><tr><td>nn \u2026<\/td><td>MathNN demos, math tutoring RL, architectures<\/td><\/tr><tr><td>minecraft dqn \u2026<\/td><td>Minecraft agent (observe\/train, net, plan, goals)<\/td><\/tr><tr><td>gaming rl \u2026<\/td><td>FPS gaming RL<\/td><\/tr><tr><td>driving rl \u2026<\/td><td>Driving RL<\/td><\/tr><tr><td>knowledge \u2026<\/td><td>Knowledge acquisition RL<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Full routing: rl dispatches through _RLFeatures (curriculum, real, net,<\/p>\n\n\n\n<p>cartpole, life). Prefer <strong>dry-run \/ smoke<\/strong> before live control.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">In-process neural RL (MathNN)<\/h2>\n\n\n\n<p>Enable a neural policy on an agent:<\/p>\n\n\n\n<p><em>[text]<br><\/em>nn demo<br>rl net modes<br>rl net enable minecraft<br>rl net mode minecraft dueling-dqn<br>rl net wm minecraft on<br>rl net curiosity minecraft 0.05<br>rl net reward minecraft good<br>rl net q minecraft<br>rl net loss minecraft<br>rl net save minecraft checkpoints\/minecraft_mathnn.txt<\/p>\n\n\n\n<p><strong>Modes:<\/strong> dqn, dueling-dqn, actor-critic, bandit, hierarchical,<\/p>\n\n\n\n<p>multihead-dueling, worldmodel (dueling + curiosity), reward-model.<\/p>\n\n\n\n<p><strong>Auxiliary (combinable):<\/strong><\/p>\n\n\n\n<p><em>[text]<br><\/em>rl net rm &lt;agent&gt; on|off<br>rl net blend &lt;agent&gt; &lt;alpha&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # \u03b1 on env reward; (1\u2212\u03b1) on reward model<br>rl net wm &lt;agent&gt; on|off<br>rl net curiosity &lt;agent&gt; &lt;scale&gt;<\/p>\n\n\n\n<p>CartPole (ODE dynamics + MathNN):<\/p>\n\n\n\n<p><em>[text]<br><\/em>rl cartpole 50<br>rl cartpole 50 dueling curiosity shield tripwire<\/p>\n\n\n\n<p>Details: MathNN.md (MathNN.md).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Domain agents<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Minecraft DQN<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Observations: Spigot bridge (preferred) or RCON fallback; optional client keys.<\/li>\n\n\n\n<li>Neural: minecraft dqn net on \/ rl net enable minecraft.<\/li>\n\n\n\n<li>Goals: reach \/ mine \/ gather \/ earn.<\/li>\n\n\n\n<li><strong>Executive Functions:<\/strong> high-level plan steps (wall-guard, net on, status)<\/li>\n<\/ul>\n\n\n\n<p>&nbsp; advance each train\/eval step when enabled.<\/p>\n\n\n\n<p><em>[text]<br><\/em>minecraft bridge start<br>minecraft dqn plan on<br>minecraft dqn goal mine iron_ore<br>minecraft dqn plan detail<br>minecraft dqn net on<br>minecraft dqn dry-run<br>minecraft dqn train 1000<br>minecraft dqn plan status<\/p>\n\n\n\n<p>See MinecraftPluginTrainingGuide.md (MinecraftPluginTrainingGuide.md).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Gaming FPS \/ Strategy<\/h3>\n\n\n\n<p><em>[text]<br><\/em>gaming rl init<br>gaming rl dry-run on<br>gaming rl algorithm dqn<br>rl net enable gaming_fps<br>rl net mode gaming_fps actor-critic<\/p>\n\n\n\n<p>See GamingRL.md (GamingRL.md), GameModBridges.md (GameModBridges.md).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Driving<\/h3>\n\n\n\n<p><em>[text]<br><\/em>driving rl status<br>rl net enable driving<br>rl net mode driving dueling-dqn<\/p>\n\n\n\n<p>See DrivingRL.md (DrivingRL.md).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Life RL (advisory)<\/h3>\n\n\n\n<p><em>[text]<br><\/em>life rl domains<br>life rl smoke all 8<br>life rl net on<br>life rl suggest focus_blocks<br>life rl reward good<\/p>\n\n\n\n<p>See LifeRL.md (LifeRL.md). <strong>No external side effects<\/strong> from the policy.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Knowledge \/ parenting \/ political<\/h3>\n\n\n\n<p>Specialized modules with stronger safety text. Prefer synthetic smoke and human<\/p>\n\n\n\n<p>review before anything that could affect real users.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Executive Functions + RL<\/h2>\n\n\n\n<p>Executive planning is <strong>not<\/strong> a second motor policy. It runs <strong>high-level<\/strong><\/p>\n\n\n\n<p>setup\/coaching steps (status, safety toggles, memory\/awareness) while domain RL<\/p>\n\n\n\n<p>handles frame-to-frame actions.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Surface<\/strong><\/td><td><strong>Commands<\/strong><\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><\/tr><tr><td>Generic<\/td><td>plan create \u2026, plan next, plan detail<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><\/tr><tr><td>RSI<\/td><td>rsi agent plan \u2026 (sync\/advance with RSI goals)<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><td>&nbsp;<\/td><\/tr><tr><td>Minecraft<\/td><td>`minecraft dqn plan on\\<\/td><td>off\\<\/td><td>sync\\<\/td><td>next\\<\/td><td>status`<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Nested minecraft dqn train\/step\/observe from executive steps is <strong>blocked<\/strong><\/p>\n\n\n\n<p>to avoid re-entrancy during auto-train.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Safe training ladder<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Math smoke:<\/strong> nn demo, rl cartpole 50<\/li>\n\n\n\n<li><strong>Curriculum smoke:<\/strong> rl curriculum smoke all 8 96<\/li>\n\n\n\n<li><strong>Domain dry-run:<\/strong> observe \/ dry-run only (no live keys or RCON write)<\/li>\n\n\n\n<li><strong>Short train:<\/strong> small episode count; watch status\/loss<\/li>\n\n\n\n<li><strong>Checkpoint:<\/strong> rl net save \/ domain save<\/li>\n\n\n\n<li><strong>Eval gate:<\/strong> promote only if metrics improve<\/li>\n\n\n\n<li><strong>Live:<\/strong> deployment stages via rl real stage \u2026<\/li>\n<\/ul>\n\n\n\n<p>Never jump from cold start to live desktop, medical, legal, finance, or public<\/p>\n\n\n\n<p>multiplayer bots.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">RSI and Lua<\/h2>\n\n\n\n<p>RSI scripts get MathNN + executive Lua globals, for example:<\/p>\n\n\n\n<p><em>[lua]<br><\/em>ai_nn_modes()<br>ai_nn_policy_enable(&#8220;life&#8221;, &#8220;dueling-dqn&#8221;, 16, 8)<br>rsi_sync_executive_plan(false)<br>rsi_advance_executive_plan(1)<br>executive_status()<br>ai_rl_status()<\/p>\n\n\n\n<p>RSI cycles can seed and advance executive plans while the CommandRouter runs<\/p>\n\n\n\n<p>perception\/reasoning commands. See RSI scripts under lua_scripts\/RSI-*.lua.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">File layout (code)<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Area<\/strong><\/td><td><strong>Files<\/strong><\/td><\/tr><tr><td>Substrate<\/td><td>RLCore, RLAlgorithms, RLExplore, RLFeatures, RLCurriculumOrchestrator, RLDeployment, RLReal, RLRealEnvs<\/td><\/tr><tr><td>Neural<\/td><td>MathNN*, RLNeural, RLAgentNet, MathNNAgentBridge, MathNNIntegration<\/td><\/tr><tr><td>Domains<\/td><td>MinecraftDQN, GamingRL, DrivingRL, KnowledgeAcquisitionRL, LifeRL, ChildPsychologyParentingRL, PoliticalRL<\/td><\/tr><tr><td>Planning<\/td><td>Executive Functions<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Troubleshooting<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Symptom<\/strong><\/td><td><strong>Check<\/strong><\/td><\/tr><tr><td>rl net not recognized<\/td><td>Ensure rl routes via _RLFeatures (not curriculum-only).<\/td><\/tr><tr><td>Net resets every tick<\/td><td>Agent must pass a <strong>stable<\/strong> rl_mode to EnsureConfigured (Minecraft uses dueling-dqn).<\/td><\/tr><tr><td>No learning<\/td><td>Bad state\/reward\/terminal wiring first; then LR\/epsilon.<\/td><\/tr><tr><td>Minecraft walks into walls<\/td><td>Wall-guard, bridge collision features, dry-run; not only network size.<\/td><\/tr><tr><td>Executive flips train off<\/td><td>Mode-changing steps are blocked; use plan detail to inspect steps.<\/td><\/tr><tr><td>Life RL \u201cdoes nothing real\u201d<\/td><td>By design \u2014 advisory only.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Version note<\/h2>\n\n\n\n<p>Documentation updated for the MathNN multi-learner registry, Life RL, Minecraft<\/p>\n\n\n\n<p>executive plan hooks, RSI executive integration, and unified rl command<\/p>\n\n\n\n<p>routing (2026).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is the operator hub for RL: what exists, how pieces fit together, and which docs\/commands to use first. Related maps: Doc Focus AugmentedIntelligenceSystems.md (AugmentedIntelligenceSystems.md) Whole-app system map RLCurriculum.md (RLCurriculum.md) Domain catalog, smoke tests, deployment ladder RLDomains.md (RLDomains.md) Expanded domain catalog detail MathNN.md (MathNN.md) In-process neural nets + rl net \/ learners LifeRL.md (LifeRL.md) Advisory [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2056","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/macdaddy4sure.ai\/index.php\/wp-json\/wp\/v2\/posts\/2056","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/macdaddy4sure.ai\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/macdaddy4sure.ai\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/macdaddy4sure.ai\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/macdaddy4sure.ai\/index.php\/wp-json\/wp\/v2\/comments?post=2056"}],"version-history":[{"count":1,"href":"http:\/\/macdaddy4sure.ai\/index.php\/wp-json\/wp\/v2\/posts\/2056\/revisions"}],"predecessor-version":[{"id":2057,"href":"http:\/\/macdaddy4sure.ai\/index.php\/wp-json\/wp\/v2\/posts\/2056\/revisions\/2057"}],"wp:attachment":[{"href":"http:\/\/macdaddy4sure.ai\/index.php\/wp-json\/wp\/v2\/media?parent=2056"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/macdaddy4sure.ai\/index.php\/wp-json\/wp\/v2\/categories?post=2056"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/macdaddy4sure.ai\/index.php\/wp-json\/wp\/v2\/tags?post=2056"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}